Charlie Cox Gives A Heartfelt Shoutout To Motion Capture Artists Following Game Awards Nomination

Charlie Cox at an event for Daredevil: Born Again,

Image Source: IMDb

In a small hiccup in the usually smooth process of nomination for The Game Awards, a nominated actor has earnestly spoken about how his nomination and all credit for the work that gave him that nomination should go to another.

Charlie Cox, who voiced a role in Clair Obscur: Expedition 33, has been nominated alongside the likes of Ben Starr and Troy Baker for this year’s Best Performance award at The Game Awards hosted by Geoff Keighley. However, while Cox is thrilled with his nomination, he insists all credit should go to the motion capture actor Maxence Carzole, who performed the character Cox voiced in Clair Obscur. This opinion was voiced at a panel Cox recently attended, and was a moment captured by attendees.

This is not the only recent news regarding Clair Obscur and an event hosted by Geoff Keighley in recent memory. After Summer Games Fest 2025, a PC Gamer writer blasted Keighley and others for grossly misrepresenting the nature of game development by claiming a very small team developed Clair Obscur, ignoring the many contracted workers who push the real numbers well beyond the dozen or so people often claimed at events like SGF and in general reporting. While we are not strictly seeing the exact same situation occur here, Cox’s statement, which hands most of the credit over to another actor, highlights the limits of the TGAs category structure and raises questions about how vocal and body performances in games are handled in terms of recognition.

Hopefully, if Cox does win, his acceptance speech will once again acknowledge Carzole and help push a discussion forward about the nature of motion-capturing acting in awards settings.

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