New Information On 'Star Wars: Galactic Racer' Released
Image Source: StarWars.com
A considerable amount of new information and footage has been released for Star Wars: Galactic Racer in the aftermath of a major preview event. Showing everything from the customization options to the nature of the podracing segments of the game, to the game’s narrative structure, the wide array of outlets and creators certainly have a lot of positive things to say.
On the topic of customization, while players play as a helmeted, mysterious racer named Shade, there are options to adjust their appearance in the game, with different helmets, outfits, and possible voices. The vehicles are also customizable, and while the limited hands-on time many of the previews got meant they could not explore the full breadth of these options, the vehicle cosmetics are able to be unlocked through gameplay and are modular, allowing for two visually different engines on the same vehicle, as just one example.
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Image Source: StarWars.com
Image Source: StarWars.com
As for the podracing, this appears in two different modes, one the arcade mode, and the other is in the main campaign. It is likely players will want to test out the vehicle type in the arcade to get a feel for the extremely fast vehicles, as they are not in the campaign from the outset, or at least weren’t for the playtest many experienced. The one arcade mode podracer-related track seen by previewers was a recreation of the Boonta Eve course from Episode I, with considerable fidelity to detail. Very fragile vehicles, the many tight turns of the legendary race are sure to be a challenge, but also a crucible to help players come to grips with the power they might wield in the campaign mode through the use of a podracer.
Lastly, there is the game’s surprising rouge-like element, Kotaku and Polygon both referencing the series Slay the Spire as a close equivalence. This is accurate, since players will need to fight their way through a series of branching paths to reach the end of their time racing on a particular planet. Peppered with different challenges, each path also sets players to push themselves at certain points, as Eliminator races will knock them out if they place too low. Upgrades earned across a player’s run are important tools to help keep them in the fight, but if a player is ever fully knocked on, that run is over, though the upgrades remain and can be used to get a jumpstart next time they begin their race through the gauntlet. While the preview footage only showed four planets, we know there will be at least one more, so the game likely has a decent bit of content for those looking to enjoy a good single-player runtime.
Star Wars: Galactic Racer launches October 6th, and there is sure to be more information revealed in the coming months approaching that release date.
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